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From Crust to Toppings: Using the Builder Design Pattern to Make a Pizza

1/7/2023

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The Builder design pattern is a creational design pattern that allows developers to create complex objects step by step. It separates the construction of an object from its representation, making it easier to create different representations of the same object.

One common example of the Builder design pattern is the creation of a pizza. The pizza has various ingredients such as crust, meats, sauces, and toppings that can be added in different combinations to create a unique pizza. The Builder design pattern allows a developer to specify the steps for creating a pizza, while leaving the actual construction to a separate object.

In this example, the pizza would be the complex object that is being constructed, and the Builder would be the object responsible for creating it. The Builder would have methods for adding the various ingredients to the pizza, such as `setCrust(_ crust: Pizza.Crust)`, `func addMeat(_ meat: Pizza.Meats)`, and `func removeMeat(_ meat: Pizza.Meats)`, `func addSauce(_ sauce: Pizza.Sauces)`, etc.

    
In this example, the Pizza class represents the object being constructed, and the PizzaBuilder class provides the methods for constructing the pizza step-by-step. The PizzaBuilder class has methods for setting the size, crust, meats, sauces, and toppings of the pizza, as well as a build() method that returns the completed pizza object.

To use the PizzaBuilder, a client can create a new PizzaBuilder object and then use its methods to customize the pizza being constructed. The PizzaBuilder methods return the PizzaBuilder object itself, allowing for method chaining, which makes it easy to specify the desired characteristics of the pizza in a single line of code. Once the pizza has been customized, the `build()` method can be called to return the completed Pizza object.

    
Here is an example of how to build a pizza:

    
The Director is another important component of the Builder design pattern. The Director is responsible for managing the construction process of a complex object. It does this by using a Builder interface to delegate the construction steps to concrete builder classes.

To create a veggie pizza, we would create an instance of the PizzaBuilder and pass it to the Director. The Director would then call the appropriate static method to add the necessary ingredients in the correct order.

Here is an example:

    
In summary, the Builder design pattern is a useful tool for creating complex objects in a systematic and flexible way. It consists of a Builder object that is responsible for creating the object, and a Director that oversees the construction process by calling the appropriate methods on the Builder.
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    Mohamed Hamdouchi


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