One common example of the Template Method pattern is a workout routine. A base class could define the overall structure of a workout, specifying the order in which different exercises should be performed. Subclasses could then provide the specific details for each exercise, such as the number of reps and sets, the weight to use, and any modifications or variations on the exercise.
Using protocols in Swift, we can further abstract the Template Method pattern by defining a protocol for a workout routine. This protocol would specify the methods that must be implemented by any class that conforms to it, such as the number of exercises in the workout, and methods for performing each exercise.
The advantage of using the Template Method pattern, and protocols in particular, is that it allows us to create a flexible and modular design. We can easily add or remove exercises from a workout routine without having to change the overall structure of the algorithm. This can save time and reduce the likelihood of introducing bugs into our code.
Additionally, using protocols allows us to create multiple implementations of a workout routine that conform to the same protocol. This allows us to easily switch between different workout routines without having to rewrite our code.
Overall, the Template Method design pattern is a powerful tool for creating flexible and modular algorithms in Swift. By defining the skeleton of an algorithm in a base class and using protocols to specify the details, we can create algorithms that are easy to modify and extend, and that can be easily switched between different implementations.
Here is an example of a workout code using the Template Method design pattern in Swift:
The RunningWorkout and SwimmingWorkout structs both conform to the Workout protocol and provide their own implementation of the three methods. Then, the startWorkout() method is called on each of these structs to start their respective workouts.