The prototype design pattern involves creating a prototype object that serves as the blueprint for creating new objects. When a new object is needed, the prototype object is cloned, and the clone is then customized to meet the specific needs of the new object. This eliminates the need for creating a new object from scratch, which can be time-consuming and resource-intensive.
Another advantage of the prototype design pattern is that it allows for greater flexibility in object creation. Since the prototype object serves as the blueprint for creating new objects, developers can easily modify the prototype object to meet the needs of different projects. This allows for a more modular and reusable approach to object creation, which can be beneficial for large-scale software development projects.
First, we will start with the `Employee` class: